Sunday, July 15, 2007

Computational update

I'm not doing too spectacularly in the "blog every day" department, but I thought I'd write up something about my computer. I haven't done anything about my video card, even though I have an RMA number for it. Maybe I'll call them back today and point out that I haven't gotten a mailing label, just the same RMA form as before. This form says that in the US, use the BFG Tech corporate UPS account to get things sent back, (you just have to supply the packed box). This does not apply to Canada, so if I don't get a pre-paid mailer or promise of financial compensation, I'm not sure what is up.

Other than that, things seem pretty good with the ol' machine. I've had some Win32 services die on startup, but no blue-screens. The same old punishment continues, so I guess things are okay.

In the punishment department, I've loaded up the "Insurgency" Mod for Half-life2. It's basically Battlefield 2 on the Source engine. So far, pretty good, despite the beta status. I'll be much happier when I get the better video card as this mod is very "realistic". That means no maps and no coloured tags over the players. You have to recognize that the little blur down there is a friend or foe on your own. The worst bugs I've found are in the squad system - there is no canceling and there is no easy way to switch types if the squad is full. However I've just randomly hit a number and been given the class even though the slot is full. There are too many specialist slots (rpg, sapper on insurgents) and not enough simple rifleman.

Anyway, that's the update for now. Still haven't brought back my old RAM for warranty stuff, but there is still time.

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